TECH4ALL

INTRODUCTION

Tech4All is an early level of learning free-to-access digital literacy program conducted by Information Technology professionals from Impactnet Africa to help children and teenagers access learning services for free. Avoiding Covid-19 and still accessing school work as usual.

This is to help students continue to access learning, albeit virtually, and at the same time, to personally experience and learn to use technology as part of daily life.

OBJECTIVES

Tech4All is supposed to achieve the following; 

  • Equip simple rented two bedroomed flats or apartments within safe residential areas with between 10 to 20 Computers, together with Hi-Tech access systems to help pupils’ access virtual classrooms from all over Kenya and potentially, all over the world.
  • Launch a Tech4All information Portal that provides all the learning materials that pupils need especially during the off school days. As long as one has a registered account, they can be able to access a digital library with all the information they need. This portal can be access on a personal device at home or within the Tech4All hubs.
  • Creation a data portal where all the other various stake holders can access research data on the percentage of digital literacy among Kenyan pupils. Such a portal should provide the government and various agencies critical data on penetration of technology in early childhood development in Kenya.

THE TARGET GROUP

​The solution serves primary and high school pupils. It ensures their continued learning and therefore does not disrupt their future and bring uncertainty to it. It also empowers this age group with hands on technological skills.

PROGRAM LOCATION

Tech4All’ primary location is Kenya. The program has been designed by organizations that have their offices in Nairobi, Kenya. The implementation will happen within prototyping and expansion phases within the boundaries of the republic of Kenya at the beginning.

From the beginning, the program will begin in at least six counties that need it the most. The need will be determined by the level of lack of knowledge in computers and computer systems. This should be done by a survey to a certain need for training.

PROGRAM ACTIVITIES

Tech4All will conduct the following activities to ensure this training has the impact for which it was intended. The activities include the following.

  • Equip simple rented rooms within safe residential areas with between ten to 20 Computers, together with Hi-Tech access systems to help pupils’ access virtual classrooms.
  • Daily Managing these Tech4All hubs to make sure that all the equipment installed is well taken care of and the rules instituted are strictly followed.
  • Giving at least three hours a day learning session to each registered pupil to make sure they catch up with all the learning needed and record all they need to ensure continuity of learning.
  • Even though it’s a free to access, there will be a monthly registration fee of 1000 Kenya shillings or USD 10. This fee is just for maintenance of the hubs rent, electric and internet bills and a stipend to those employed to help the pupils’ access learning materials.
  • Create and launch a Tech4All a safe information Portal that provides all the learning materials that pupils need especially during the off school days. As long as one has a registered account, they can be able to access a digital library with all the information they need.
  • Creation a data portal where all the other various stake holders can access research data on the percentage of digital literacy among Kenyan pupils. Such a portal should provide the government and various agencies critical data on penetration of technology in early childhood development in Kenya.
  • All other unnecessary internet access routes will be disabled to ensure learners focus and concentrate on learning every time they attend a session. Each session is 3 hours or 180 minutes in a day and therefore every second will be very important for the pupil and will need to used wisely.
  • Sell well equipped Touchpads or Laptops for those pupils that might have extra money to buy. The touchpads or laptops are only brought hubs upon prior order. We will not have a room to keep them. We avoid such an endeavor for safety purposes.
  • Eventually get a Tech4All bus, a mobile learning hub, for remote areas without safe residential buildings to facilitate the training and ease the logistical challenges. This will help teachers with practical experience that can easily be transferred to pupils.

STRUCTURE OR REQUIREMENTS OF A SINGLE HUB

A Two Bedroomed Flat or Apartment with the following

  • Room One: 25 Desktops connected to a local area network together with headphones.
  • Room Two: Conference Room with a large Screen for group learning sessions (This room has to be booked in advance)
  • Room Three: Server Room with proper networking and data storage equipment. Should also temporarily hold the ordered touch pads or laptops until the owners pick them up.
  • Kitchen and Bathrooms for their obvious purposes.

SOURCES OF REVENUE

In order for Tech4All to succeed, we must have a way of raising resources sustainably. This should include the following:

  • Grants from companies and organizations (governmental or nongovernmental) willing to partner with us.
  • Membership fees from registered or registering members to help with operational costs.
  • Sale of research data on our portal that various individuals and organizations will need for various purposes.

POLICY AND DEVELOPMENT GOALS TACKLED

Tech4All will help achieve the following for various levels of policy implementation.

Vision 2030 for Kenya

In order to achieve a middle income and fully industrialized Status by the year 2030, Kenya will need a workforce that has superb skills on technology. This workforce must be trained and indoctrinated from the very beginning to love technology and use it to stay relevant and solve problems.

United Nations Sustainable Development Goals

The United Nations has set several goals that will ensure safety, security, stability, growth, empowerment and the general well-being of every individual on planet earth. The 2030 Agenda for Sustainable Development, adopted by all Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future. At its heart are the 17 Sustainable Development Goals (SDGs), which are an urgent call for action by all countries – developed and developing – in a global partnership. They recognize that ending poverty and other deprivations must go hand-in-hand with strategies that improve health and education, reduce inequality, and spur economic growth – all while tackling climate change and working to preserve our oceans and forests.

These goals were set to make sure that whatever activities human beings get involved with do no harm to either themselves or the environment surrounding them and that these activities become sustainable. Tech4All hope to the achievement of some of these goals. The goals relevant to Tech4All include:

  • Goal 01, No Poverty: Tech4All prepares a generation that will use media and technology not only to seek jobs, but create them.
  • Goal 04, Quality Education: Tech4All prepares teachers to ensure that they offer quality to pupils, setting them up for life’s challenges ahead.
  • Goal 08, Decent Work and Economic Growth: Almost 70% of all jobs in the world right now are technology related. This means that the more the individual is skilled in information and technology, the more chances they will have of securing a better job and even use media technology to create a few.
  • Goal 09, Industry, Innovation and Infrastructure: Creation of Jobs is the hallmark of innovation, and now technology makes imagination or innovation become easy to implement.
  • Goal 10, Reduced Inequalities: As mentioned up there, Information Communication and Technology can play a significant role in equalizing opportunities for marginalized groups and communities. With the knowledge of computer technology now feely given to everyone, this gives a chance to any individual from any background to get skills to innovate and solve their problems. It also means that easy and knowledgeable access to computer technology would lead to easy access of vital information or data that would otherwise be very difficult to access.